using System;



namespace HeadFirstDesignPatterns.Strategy.Character

{

    /// <summary>

    /// Summary description for BowAndArrowBehavior.

    /// </summary>

    public class BowAndArrowBehavior : IWeaponBehavior

    {

        public BowAndArrowBehavior()

        {}



        #region IWeaponBehavior Members



        public string UsingWeapon()

        {

            return "I shot my arrow at thee!";

        }



        #endregion

    }

}

